Digital Innovation
International Competition

VR Products Design and Development

1  Competition Overview

1.1  Name

【BRICS2025-ST-108】VR Products Design and Development

【BRICS2025-ST-113】New Media Development and Application of Cultural Creativity

【BRICS2025-ST-114】Metaverse Development and Application in Industry

1.2  Purpose

Virtual Reality (VR), centered on “immersive interaction,” embodies the dual value of “virtual scene construction” and “extension of real-world functions,” deeply penetrating daily life, work, and industrial sectors. VR technology will further realize “virtual-real integration,” unlocking greater value in consumer and industrial applications, and driving innovations in lifestyles and production models. The Virtual Reality Space Design and Development Skills Competition will focus on advanced technology, comprehensive capabilities, and data analysis, providing participants with a closed-loop growth platform integrating “learning, practice, competition, and application.”

1.3  Participants

1.3.1  Age Requirement

Participants must be over 16 years old and under 22 years old, with no gender restrictions.

1.3.2  Team Composition

Each team consists of 5 members: 2 competitors, 1 translator, 1 coach, and 1 team leader.

2  Competition Content

2.1 Competition Tasks

The competition consists of three stages.

Stage 1: Virtual Reality Space Creative Design and Production (1 month)

Contestants are required to use virtual reality technology to design and produce virtual reality space works through a digital exhibition engine platform. This year’s competition focuses on creating a science popularization education-themed pavilion, with a production cycle of 1 month. The organizing committee will uniformly issue competition accounts after registration closes.

The content direction of the science popularization education-themed pavilion is independently selected by each team. The pavilion content must highlight the theme with reasonable logic and expressive angles. The pavilion structure must include at least one hall and three exhibition rooms. The pavilion functions require diverse interactions and a good user experience. The pavilion materials must be rich in type and exquisite in quality. Specific requirements are as follows:

  1. a) Functional Design

1)  Style Selection: The scene style must suit the characteristics of the theme chosen by the participating team;

2)  Browsing: The exhibition halls can be browsed in sequence, forming a closed loop mode, and the exhibition halls must be linked through answering questions and challenges;

3)  Sub-hall: It must have the function of jumping to the sub-hall directory;

4)  Cover Design: You must design a horizontal cover (resolution: 1920*080), and the cover must conform to the theme and style of the exhibition hall;

5)  Initial Viewpoint: The initial viewpoint must be set appropriately to ensure the title of the exhibition hall can be clearly seen after entering the exhibition hall;

6)  Exterior Design: The exhibition hall must design an exterior image of the hall, and exterior image must conform to the theme and style of the exhibition hall;

7)  Video Science Popularization: Each exhibition hall of the exhibition hall must include a video display board, the video content should be in line with the theme of the exhibition hall;

8)  Audio Introduction: Each exhibition hall of the exhibition hall must have background music and explanatory nar, and the style of the background music and the content of the explanatory narration should be in line with the theme of the exhibition hall;

9)  Exhibition Picture Introduction Each exhibition picture in the exhibition hall can be clicked, and the exhibition picture title and text content will appear after clicking;

10)  Exhibition Picture Expansion: Each exhibition in the exhibition hall must have expansion resources, which include but are not limited to images, webpage links, videos, audio, PDF documents, 3D models, 36 panoramic forms, etc. Each exhibition picture should contain at least 2 forms of expansion resources, and the content of the expansion resources should be in line with the theme of the picture;

11)  Number of Exhibition Pictures: The total number of exhibition pictures in the exhibition hall should not be less than 50;

12)  Operation: The operation and use of the exhibition hall should be smooth.

  1. b) Material Design

1)  Material Types: Materials used in the pavilion must be diverse, including but not limited to images, web links, videos, audio, PDF documents, 3D models, and 360-degree panoramas;

2)  Material Quality: All materials must align with the exhibition room theme, with appropriate proportions, clarity, correct content, and no watermarks;

3)  Material Duration: All videos and audio materials must have reasonable durations, with videos not exceeding 5 minutes and audio not exceeding 2 minutes;

4)  Material Format and Size: All materials must meet the following format and size requirements: images in JPG format, size ≤500KB; videos in MP4 format, size ≤50MB; audio in MP3 format, size ≤5MB; documents in PDF format, size ≤10MB.

Stage 2: Virtual Reality Space Function Development and Production (2 hours)

This phase is the second stage of the competition, with a competition time of120 minutes. The competition content will be announced on-site.

Competitors must develop virtual reality space works according to the requirements of the competition task book and submit works. The competition task book will be announced on-site in the final.

Competitors should apply the digital exhibition engine platform and related materials and materials according to the requirements of the task book, and complete the design and production of virtual reality space works. The main assessment is the development ability of the contestants in the construction of digital exhibition halls, scene, application of new media resources, interface design, logic design, human-computer interaction and other virtual reality technologies.

Stage 3: Presentation of Competition Works (15 minutes)

The total duration of this phase shall not exceed 15 minutes, during which the contestants will present and demonstrate their work from Phase One and Phase Two. The contestants will have 10 minutes for the function demonstration and statement, and the judges will have 5 minutes for questions. The judges will score the competition works based on the scoring table.

2.3 Score Weight

The score proportion of each competition stage is shown in Table 1.

  • Competition Stage Score Proportion

Stage

Name

Score Proportion (%)

Stage 1

Virtual Reality Space Creative Design and Production

60

Stage 2

Virtual Reality Space Function Development and Production

30

Stage 3

Competition Work Defense

10

Total

 

100

2.3 Competition Duration

The duration of each competition stage is shown in Table 2.

 

  • Competition Stage Duration

Stage

Name

Competition Duration

Stage 1

Virtual Reality Space Creative Design and Production

1 month

Stage 2

Virtual Reality Space Function Development and Production

2 hours

Stage 3

Competition Work Defense

15 minutes

 

3 Evaluation Criteria

3.1 Evaluation Principles

3.1.1 Comprehensive Principle

The expert and referee teams will evaluate results based on the principles of “fairness, impartiality, transparency, scientificity, and innovation”. Participants will be assessed comprehensively on design, equipment operation, and safe production practices.

3.1.2 Module Independence Principle

To ensure fair and objective assessment, each competition module must be evaluated independently. Performance in one module must not affect the conditions, execution, or evaluation of subsequent modules. This principle ensures:

  1. a) Independent assessment of specific skill areas;
  2. b) Clear diagnosis of participants’ abilities in each module;
  3. c) Fair competition regardless of prior task results;
  4. d) Consistency in evaluation and scoring.

Thus, each module must:

  1. a) Provide a neutral and organized workspace;
  2. b) Supply independent tools, materials, and data;
  3. c) Include separate instructions and objectives;
  4. d) Allow participants to start without relying on outputs from previous tasks.

Evaluation must assess task-specific abilities within each module based on predefined technical standards.

3.2 Distribution of Evaluation and Measurement Scores

The distribution of evaluation scores (subjective) and measurement scores (objective) is used to develop scoring plans and competition tasks, as shown in Table 3.

  • Distribution of Evaluation and Measurement Scores by Task

Stage

Name

Evaluation Score

Measurement Score

Total

Stage 1

Virtual Reality Space Creative Design and Production

18

42

60

Stage 2

Virtual Reality Space Function Development and Production

9

21

30

Stage 3

Competition Work Defense

3

7

10

Total

 

30

70

100

 

3.3 Evaluation Scores

Evaluation Score Scoring Method: A group of 4 referees, including one rotating referee who scores contestants in the same group but not their own team members. 3 referees independently score, assign weight scores to a contestant’s assessment items, calculate the average weight score, and determine the actual score. The difference in weight scores between referees must be ≤1 point. If exceeding 1 point, the assessment item for the contestant requires a statement of evaluation reasons, and a reasonable score is given under the review and supervision of the chief referee.

  • Evaluation Score Weight Table

Weight Score

Requirement Description

0 points

Below industry standards in all aspects, including “no attempt” or unacceptable performance

1 point

Meets industry standards

2 points

Meets industry standards and exceeds them in some aspects

3 points

Meets the expected excellent level of the industry

 

3.4 Measurement Scores

Measurement Score Scoring Method: Several scoring groups are set up according to tasks, each consisting of 4 referees. All referees in a group discuss together and reach a consensus on the actual score for a contestant in the item before giving a final score.

  • Examples of Measurement Scoring

Type

Example

Full or zero points

Integrity of a module, function, or component, with a score of 1 point; contestants either receive full points or zero points

Deduction from full points

A module, function, or component has 10 key indicators with a maximum score of 2 points; 0.2 points are deducted for each unmet requirement; a contestant fails to meet 4 requirements

Addition from zero points

A module, function, or component has 5 key indicators with a maximum score of 5 points; 1 point is awarded for each met requirement; a contestant meets 2 requirements

 

3.5 Evaluation Process

3.5.1 Result Scoring

Submitted works are scored according to event evaluation standards.

3.5.2 Penalty Deductions

Participants will face deductions for the following violations:

  1. a) Accidents due to improper operation: 10–15 points deducted; severe cases result in disqualification;
  2. b) Equipment damage or environmental pollution due to rule violations: 5–10 points deducted; severe cases result in disqualification;
  3. c) Disturbing order or interfering with referees: 5–10 points deducted; severe cases result in disqualification;
  4. d) Non-compliance with regulations (e.g., messy tool placement, disorganized workflow, improper attire, incomplete documentation): 5–10 points deducted based on severity.

3.5.3 Sampling Review

To ensure accuracy, the supervision team rechecks scores with a sampling rate of at least 30%. Discrepancies are reported to the expert team leader in writing for correction and confirmation.

3.6 Score Tabulation

Scoring groups independently score assigned modules. In-process and post-task scores are combined, with daily workpieces scored the same day. USB data is sealed and submitted to the chief referee for safekeeping. All score sheets must be signed by referees and submitted to the expert team leader.

3.7 Ranking

Scores are aggregated for ranking. In case of tied total scores, Stage 1 scores are compared, with higher scores ranking first. If total scores remain tied, rankings are determined by Stage 1, Stage 2, and Stage 3 scores in sequence.

3.8 Result Announcement

Results will be announced at the closing ceremony.

3.9 Awards

3.9.1 Certificates

Participating teams will receive award certificates issued by the competition organizers.

3.9.2  Gold, Silver, Bronze Medals, and Merit Awards

The competition will award gold, silver, bronze medals, and merit awards. Teams from all countries will be ranked collectively. The top 6 participants in each event will receive gold, silver, or bronze medals and certificates; participants ranked 7th to 9th will receive merit awards and certificate

3.9.3 Other Awards

Certificates will be issued to expert group members and referees. Organizations making outstanding contributions to the competition will receive the “Outstanding Contribution Award.” National organizing units that actively organize participation, conduct pre-competition training, and have no rule violations will receive the “Excellent Organization Award.”

4 Technical Platform

4.1  Digital Exhibition Engine Platform

4.1.1  Platform Introduction

The digital exhibition engine platform is an integrated digital display platform for virtual reality space innovative design and efficient management. It aims to provide strong technical support for various activities such as knowledge popularization, corporate publicity, cultural display, and education and training, helping users easily build personalized and interactive digital pavilions. With rich functional modules and a user-friendly interface, the platform has become an ideal choice for digital display in the virtual reality field.

 

 

Figure1  Software interface

4.1.2  Platform Functions

The digital exhibition engine platform integrates core functions such as exhibition hall design and editing, multimedia display, interactive experience, and 3D model. Through multimedia content, interactive games, and 3D model displays, it enhances user experience.

Exhibition hall design and editing functions: Support multiple styles of exhibition hall templates allowing for the free assembly of exhibition halls, flexible adjustment of size and capacity, and support for editing venue names, background music, narrations, knowledge assessments, and other content.Multimedia display function: Support the playback of multimedia content such as background music, narrations, and videos. Smart guide function, automatically triggering multimedia content to enhance the tour experience

Knowledge expansion and interaction function: Support the linking of multimedia learning resources, including text, pictures, videos, and encyclopedia links. Image display, text and pictures are rich content, and enrich the information of exhibits. Time and space crossing, remote viewing of offline real scenes, and superposition of multimedia information.

3D model manipulation function: Support flipping zooming, and all-round viewing of 3D models to enhance the sense of immersion.

Teaching management function: Support role-playing, set administrator, teacher,, tourist and other roles, and grant different permissions.   Knowledge assessment, game challenge form to carry out knowledge assessment, and detect learning results.

Project management function: Support creation, editing, deletion, and update of projects and other functions. Convenient project management to improve work efficiency.

5 Safety Regulations

5.1 Safety Training

The safety officer organizes training for all referees, staff, and participants, who must pass assessments before competing.

5.2 Safety Facilities

Competition venues must comply with the following:

  1. a) Layout, equipment, and materials meet safety standards and construction codes.
  2. b) Necessary safety barriers, emergency exits, fire-fighting equipment, safety operation posters, and evacuation signs are provided.
  3. c) Entrance security checks prohibit unauthorized items.

5.3 Medical Equipment and Measures

Venues must be staffed with medical personnel and equipped with first-aid facilities and protocols.